Wednesday, April 20, 2011

ActionScript 3.0 and Parallel Programming: Get Ready for Decomposition

Re-Thinking Algorithms
I’ve been looking at a lot of materials on parallel programming attempting to sort out the issues involved. One of the big issues is granularity, and not only does granularity affect the way we think about design patterns, it also impacts algorithms. To make matters even more interesting, granularity is affected by the number of cores your computer has, and so not only is it important to consider the level of granularity for a general level of programming efficiency, it’s also important to consider the hardware [...]

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