Sunday, April 3, 2011

ActionScript 3.0 and Multithreading #1: Defining the Problem

ActionScript 3.0 and Multithreading #1: Defining the Problem:

Beginners Welcome: In case you were looking for the next installment of our new OOP/Design Patterns series for Beginners, this post may throw you. It’s not for OOP/DP beginners, but since it’s an introduction to multithreading, concurrent and parallel programming, it should be pretty clear. The materials are presented at a definitional level with a simple Factory Method pattern to illustrate a point. Fear not, though. Next week, we’ll return with Part II of the beginners OOP/DP series [...]

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