In this tutorial, we’ll build a really simple “keepy-uppy” game. Click the frisbee to send it skyward, then spin it with your mouse to stop it falling to the ground! Collect power-ups to change the size of the disc.
Final Result Preview
Let’s take a look at the final result we will be working towards:
Step 1: Brief Overview
Using pre-made graphic elements we’ll create good looking interface that will be powered by several ActionScript 3 classes.
The user will be able to move a character across the stage, collect upgrade items and beat gravity, you can modify the values in the class to customize the game.
Step 2: Flash Document Settings
Open Flash and create a 320 pixels wide, 480 pixels tall document. Set the Frame rate to 24fps.
Step 3: Interface
A colorful nice looking interface will be displayed, this involves multiple shapes, buttons and more.
Most of the graphics we used have been created in previous tutorials so it won’t be necessary to include their creation.
Step 4: Instance Names
The image above shows the Instance Names used in the MovieClips. The ones that start with a Capital Letter are Library Class Names and should not be on stage, there are also two clouds clips above this graphics, they are called clouds and clouds2.
Step 5: Tween Nano
We’ll use a different tween engine from the default included in flash, this will increase performace as well as it is easier to use.
You can download TweenNano from its official website. Learn how to add it to your project here.
Read more: Build a Simple Flash Frisbee Game With AS3
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