If you are following the series about the creation of a Tiny Wings-like terrain, you should know one of the most popular requests once I placed a car running on the hills was how to get rid of the debug draw graphics and use your own textures.
First, you need a seamless texture, or a texture without seam at least horizontally. I suggest you to pick a texture of the same length of the hills (640 pixels in this case) or a texture which width divides the lenght of the hills.
I used a rock texture taken from 40 watt.
Then, as soon as you place the polygons representing the hill slices, you also have to draw on a sprite the same shape you are giving your hill.
This will act as a mask for your seamless texture. And obviously remember to remove both the mask and the texture when they leave the screen to the left side.
This is what you will get:
Use UP and DOWN arrow keys to control the cart, and LEFT/RIGHT to balance it while in the air.
This is the fully commented source code: [...]
Read more: Create a terrain like the one in Tiny Wings with Flash and Box2D – adding textures
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