Do you want to use the Flixel movement code at the FlashPunk project?
net.flxpunk package:
- FlxEntity – Extends Entity class with Flixel movement code (velocity, acceleration, path, etc.)
- FlxTween – Movement controller as a FlashPunk Tween extension
- FlxPathFinding – Path finding stuff. Used Grid for a collision map.
- FlxPath – This is a simple path data container.
... // a collision grid var grid:Grid = new Grid(720, 480, 24, 24); grid.loadFromString(new LEVEL()); ... var pf:FlxPathFinding = new FlxPathFinding(grid); var path:FlxPath= pf.findPath(unit.flx.getMidpoint(), new Point(mouseX, mouseY), true); unit.flx.followPath(path, 60, FlxPath.PATH_FORWARD); ...
Github wiki
Download source code with example
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