Monday, July 4, 2011

Slicing, splitting and cutting objects with Box2D – part 3: cutting your own Sprites

In the second part of this series I showed you how to cut Box2D objects.

Unfortunately I was working in the debug draw environment, so the whole process can’t be applied in a real-world example, unless you want to publish a game with the debug draw graphics.

So it’s time to see how to cut your own sprites. This is what you’ll get at the end of this step:

Cut the debug draw polygons to see randomly colored debris fall down. These debris are Sprites generated in real time.

So let’s take a look at the source code, and see what changed since the previous step[...]

Slicing, splitting and cutting objects with Box2D – part 3: cutting your own Sprites

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