Sunday, March 20, 2011

ActionScript 3.0 Saturated Bridge Design Pattern 3: Reuse and Change

ActionScript 3.0 Saturated Bridge Design Pattern 3: Reuse and Change: Double Update

When we think of update and change, typically we think of adding new implementations to existing structures. However, what about tweaking a pattern? If you want to reuse a general pattern (like the Bridge we’ve been discussing), what are the “rules” about changing the pattern? Generally, the purpose of using design patterns is so [...]

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