Monday, March 14, 2011

ActionScript 3.0 Saturated Bridge Design Pattern 2: Bridge Clock Implementation

ActionScript 3.0 Saturated Bridge Design Pattern 2: Bridge Clock Implementation:

Aggregation Magic In discussing aggregation, the Gang of Four left a lot of loose ends, and the relationship can be difficult to grasp. It’s something like an acquaintance but is stronger. Nevertheless, acquaintances can be just as strong but not be aggregations. So is it really that important to distinguish between aggregation and acquaintances? In most [...]

No comments:

Post a Comment