Juten tach,
i am currently involved in a fun project, where i am told to build a classical jump ‘n run game. Very nice. I am using the flash port of Box2d in its version 2.0.1. I know, that there is version 2.1, but it’s still alpha and i generally do not feel so comfortable using alpha software.
Like in most jump ‘n run games, we have moving obstacles, like little bricks, that move from left to right and back again and you have to jump on them to get over a giant abyss.
Now these moving bricks should move autonomously and indefinitely. Being a flash developer, first thing, that comes to mind is tweening them. But as we learn from many sources in the box2d community, this is actually a no-go, because we should rather use velocities and the real physics of Box2d to make things move. Makes sense to me.
So my first attempt was to reuse some of the smart scripts from Todd. And that worked quite well. Here is an excerpt of the script (actually with slight changes from my side) [...]
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