Sunday, February 13, 2011

How to Choose an ActionScript 3.0 Design Pattern Part 2: Avoiding Redesign

How to Choose an ActionScript 3.0 Design Pattern Part 2: Avoiding Redesign:

"strong>What are the causes of System Redesign? To get started on Part 2 of choosing a design pattern, we need to look at the causes of redesign. I realize that his is jumping ahead in the list, but because the issue of re-design is at the heart of design patterns, it’s a good place for the [...]

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