Sunday, February 27, 2011

Changing the web, again. Flash Player with 3D API Molehill

Changing the web, again.:

Zombie Tycoon with Adobe Flash Player using Molehill

A few years ago, the Flash Player team introduced video in Flash Player, and today, we know how the Flash Player change the web for video on the web. Today, we are happy to introduce the public availability of the Molehill (3D GPU accelerated) APIs through the Incubator builds available here.

You cannot imagine how the team is excited to imagine what you guys will do with Molehill, definitely a game changer.

But first, what is this Adobe AIR and Flash Player Incubator thing ?

The AIR and Flash Player Incubator is a place for the Adobe Flash Runtimes team to share with developers features that are under development or experimental in order to get early participation, testing, and feedback from the community.  It is targeted at you guys that are interested in testing out the bleeding edge of runtime capabilities and contributing to the future of the platform. Keep in mind that the capabilities in Incubator builds may or may not be supported in a future release of the runtimes.

We will use the new Adobe AIR and Flash Player releases blog to share announcements about new Incubator builds. I will also relay the info here. For each new Incubator drop, we will highlight the features we are looking for feedback on. Incubator builds will contain features under consideration, development, or just experiments. By providing feedback on the features, use cases or things you will create, you will help us shape the future of the Flash runtimes.

As a developer, the Incubator program is extremely valuable, first, because you get to see features under consideration or development, but it also allows you to test your content against our builds. This way, you can track early in our development process if a current feature you rely on breaks, to make sure your content performs perfectly on the new version of the runtimes.

The Incubator builds are watermarked on the top bottom right of the stage, so that makes things easier to know if you are using an Incubator build or not.
Watermark for Incubator builds

Here are the key two features available in the first Incubator builds :

  • “Molehill” 3D APIs for Flash Player and AIR — A new set of low-level, GPU-accelerated 3D APIs that enable advanced 3D experiences across devices through the Adobe® Flash® Platform runtimes.
  • Cubic bezier curves — Using the cubicCurveTo drawing API, developers can easily create cubic beziers without custom ActionScript code required.
We worked closely with most popular ActionScript 3D frameworks so that anyone can get started with Molehill, not only advanced 3D developers. The following frameworks are already Molehill enabled today : [...]

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