Monday, February 28, 2011

How to Choose an ActionScript 3.0 Design Pattern Part 3: Shaking the Bag

How to Choose an ActionScript 3.0 Design Pattern Part 3: Shaking the Bag:

All our final decisions are made in a state of mind that is not going to last." –Marcel Proust Easing into a Selection Wouldn’t it be nice if you could type in the name of your intended project and up pops the best possible design pattern for that project? Even if you hold your breath until you turn [...]

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