Why’s This Here?
I don’t review games. But I do study games, and to that end, I have an interest in dissecting them to figure out what makes their designs work.
Since discussing a game’s features requires no specialized skills or background knowledge, it seemed suitable to share here as a Beginner post.
Background
If you already know Minecraft, skip ahead. If not, here is some information to give context to the rest of this entry:
- The world is made entirely of 1-meter cubes.
- Any of those cubes, except bedrock at the very bottom, can be removed or moved, enabling the player to reshape the world.
- As far as the player can wander in any direction, more terrain will be randomly generated.
- Day/night cycles pass.
- Aggressive enemies spawn when and where it’s dark.
- Underground there are cave systems with lava, iron ore, diamond, and a few other minerals.
- Above ground there are trees, hills, animals, streams, oceans, cliffs, sandy beaches/deserts, cacti and clay.
Play tends to start out something like this:
- The player spawns with no supplies.
- Punching trees drops logs, which can be used to create a workbench, a weak wooden pickaxe, and a few other basic supplies.
- The wooden pickaxe can be used to break stone, which can be used to make stronger stone tools. Stone pickaxes are then used for coal, iron ore, etc.
- Coal and wood are combined to make torches, which cast light to prevent enemies from spawning in otherwise dark areas.
- Combinations of materials produce a variety of other objects.
- The player dies a few times, learns a few things, tries out a few different kinds of projects. Time passes.
- The player then builds the Taj Mahal, or something very much like it.
- The Tetris effect kicks in, causing the player to have Minecraft dreams.
My Narrow Experience
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