Sunday, January 2, 2011

Happy 2011: Celebrating frontiers in Game Design

Happy 2011: Celebrating frontiers in Game Design:

When the frontiers go away, culture turns inward and begins eating itself.  For a brief period of time at the turn of the century, we saw our beloved game industry fall into the trap of thinking 'there is nothing new under the sun.' It was a dark time where risk adverse publishers and platform owners made bigger bets on more-of-the-same.  Independent developers were dropping like flies.  Bloodier methods of shooting demonized minorities in the head were considered to be "innovation".

Thankfully, new frontiers emerged as the old inward looking industry has shattered into multiple billion dollar markets seeking to bring gaming to the rest of the world. Mobile and Social games are just the tip of the iceberg of the evolutionary explosion that is pushing games into every crevice of society. Look around! The grand spirit of exploration and innovation is once again thriving like almost no other time in gaming history.

To ring in 2011, here is a list of frontiers in game design.  This list is not complete, but it gives some hint at the vast breadth of games still left to be designed.  If you come across someone who claims that all games have already been designed or that game design is a solved problem, show them this list.  And then challenge them to stop fiddling about with over-exploited games from decades past and make something new and wonderful that will change the world.  Go west, young man.

What is a frontier?

My rules of thumb for defining a game design frontier:
  • Can you easily create a new genre of game?  A game like Flight Control defines the line drawing genre on mobile devices.  This is an entirely new and deep placespace that designers will be exploring for years to come.  
  • Can you use an old genre to reach a new audience?  It doesn't matter that social games use systems beloved by 14-year old boys playing BBS door games 20-years ago.  The frontier arises from adapting those systems into a game enjoyed by 45-year old moms. 

Frontiers in Game mechanics

Game mechanics are the systems that beat at the heart of the game.  They are unique combinations of rules, feedback and interfaces that create a playspace within which the player gains deep skills.  Of all the frontiers, new game mechanics creates the boldest and most wide ranging opportunities [...] 

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