Thursday, January 13, 2011

SWFSheet Version 1.1 beta

SWFSheet Version 1.1 beta:

SWFSheet screenshot

It snowed here in Boston on Wednesday. Enough that I didn’t make it out of the house. Or at least not out of the driveway with shovel in hand. So, with a day off, I worked on adding features to SWFSheet. From yesterday’s post, I successfully implemented features 1-3. To recap and expand:

1. PNG Sequence Export. Click on the new button “Export PNG Sequence” and a small window will pop up. Here you can enter the prefix to save the files with (“frame_” by default), and browse to a directory to store them.

2. Custom Sprite Sheet Sizes. There’s a new radio button in the size section, called “Custom”. There’s also a button there that will pop up another small window allowing you to set the size of the custom sprite sheet size, up to 4096×4096. Nuff said.

3. MetaData Saving. Click the Save MetaData button and yet another small window will open. This has a group of radio buttons allowing you to choose an export format. The first is the Zwoptex xml/plist format used by cocos2d. Then the Corona format, which should save in a format defined here. There’s a generic XML format I created, and the Sparrow format, which is essentially the same with slightly different names, and a raw text format that is just a comma-delimited, one-frame-per-line text dump of x,y,w,h [...]

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