Here’s a short ramble I wrote around a month ago that was meant to be on the addictiveness of games, but ended up turning out completely differently than I expected. I only briefly proofed it so please excuse any glaring spelling or grammar mistakes.
Casual Games vs Hardcore Games
There are casual games and hardcore games, the problem with casual games are that they only hold the users attention for a maximum of a few hours and only allow for a limited number of play sessions. Users see very little value in these games making them unlikely to want to invest any real money. On the other hand there are hardcore games; these games make users spend the upwards of 10 hours a day playing their character to either improve its stats, obtain some sort of item, or improve skill level (Mainly for multiplayer games). In order to make a hardcore game I believe you need two main attributes:
1) The game must have an infinite amount of gameplay in which possibilities are endless.
2) There must be a community built up around the game (Social Aspect)
The first point is the most important, if your game has a certain game complete point then a user has no reason to play beyond that. If the game happens to be extremely addicting they might give it a few more playthroughs before they quit, but the amount of time any normal player will invest will be be minuscule compared to games in which you can constantly improve [...]
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