Saturday, June 9, 2012

State Machine for Continuous Movement: Desktop, iPad, iPhone

Heli iPadCovering the Bases
On the HTML5 side of the world, most developers/designers have been aware that when you make a site, you need to consider the different environments used to view your site. With Flash and AcitonScript 3.0, there’s a new dichotomy: Web and App. Because mobile devices like smart phones and tablets will not display Flash, it’s pretty much a decision to create a mobile app or to try and do the animation with JavaScript and related technology (e.g., jQuery). As more and more users have mobile hardware, the Web is a funny place. Apps are so much handier than any Web-based app that given the choice, I’ll use a device-based app. The reason is simple: you’re not always within range of a wifi. That’s it. No wifi; no working app. So in sticking with Flash and AS3, I am thinking in terms of the following:
  • Desktop: Standard Flash
  • Table: Mobile Flash Based App
  • Phone: Mobile Flash Based App
Having recently got an iPad 3, I’ve been able to compare the results on it with my iPhone and desktop. Basically, the tablet is right between the two in terms of performance. Using Flash Pro CS6 to develop a revised version of the Aid Game, I was able to create versions for the iPhone and iPad as well as a desktop version. You can play the desktop version on a non-mobile device and play the mobile versions on mobile table and phone devices. Click the buttons below for desktop Play or download all of the versions, including versions for Flash CS5 and Flash CS6.
Read more: State Machine for Continuous Movement: Desktop, iPad, iPhone

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