Let me guess something: when you are designing your latest game, you start with a working prototype, design a couple of levels, maybe add some cute graphics then… in most case you abandon the project.
Since it happens quite often to me, I tried to focus on what is making me drop a project.
And I found once I have an almost working game, I get bored when it’s time to add splash screen, buttons, music, level selection, third part APIs, and all that stuff which isn’t related to the game itself.
So I decided to build some kind of framework/template which will do the boring job for me, letting me focus on what’s really importat: making games.
Look at these level selection screens:
I made them in a minute, just changing some variables in my template.
Let me explain the concept: this is the class of the level selection screen itself:
Read more: Reuse your Flash games code (as much as you can!)
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