Adobe Scout allows developers to profile SWFs like never before. The telemetry data sent by the release Flash Player to Adobe Scout is by default only set to send basic telemetry data. To be able to see data for the AS3 sampler, Stage3D rendering, and DisplayList rendering you have to enable the SWF (password is optional).
This is done by using the newer asc2 compiler that comes in Flash Builder 4.7 or in the AIR sdk found in the Gaming SDK from Creative Cloud. Currently asc2 only works with ActionScript projects and implements a new flag called -advanced-telemetry or a check box in Flash Builder 4.7 ActionScript project properties.
To enable SWFs that don’t use asc2, mainly Flex apps or legacy SWFs, you need to use a script to write a specific SWF tag into the SWF file. This doesn’t change the SWF abc code but just adds a SWF tag that Flash Player will use to start sending telemetry data. There is a python script written to help with writing this tag. But the python script requires python and I wanted something a bit easier to use so I created SWF Scout Enabler.
To use the application all you need to do is drag your SWF into the application and it will create a new SWF (or override if you give it a “” suffix) that is enabled for advanced telemetry.
The application will also save the last suffix and password used. It also has the ability to re-process the last processed file by clicking on the top right box image.
Last but not least, the full source of the application can be found on github.
Download the SWF Scout Enabler AIR application.
I need to thank Joseph Labrecque for testing out the app.
Note: This app has been tested on a bunch of SWFs but if it is not working let me know. There seems to be a bug with Adobe Scout on AS2 SWFs older than version 8. Adobe Scout will never do ActionScript sampling on AS2 SWFs but it will do basic telemetry.
Read more: Enable Advanced Telemetry on Flex or old SWFs with SWF Scount Enabler
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